dod_lindbergh_b1 release

Relax, lounge around, and find out who hacks.
seanality
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Re: dod_lindbergh_b1 release

Post by seanality »

its an observation. Nothing more. I haven't played the map yet and I figured I would be a good member of the community and make a comment.
hellfire
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Re: dod_lindbergh_b1 release

Post by hellfire »

hellfire wrote:
Sears wrote:Who really cares what it looks like or how closely it resembles other map at this point. Does it play well??
Yes, it plays well because its developed for competitive play,
However, its somewhat a slower played map. I explained to steve that if he created it faster and needed to make it slower it requires more work.

The larger the map the quicker to make smaller because areas can be deleted instead of re-created. This map is Beta, and it frustrates me to see people expect perfection when "THEY" are the beta participants. Being a part of a beta is a privilege and people need to understand that adjustments can be made.

Comments such "its a repeat or look a like", are not comments to help improve areas of a map.

Please take 2 minutes of your day to walk around the map, find nades.. find glitches, see if textures are properly done.. at least something in the helping nature.

Those 2 minutes are what we need as input to help this community,
Please stop being so negative,
Thanks
Teapot_Dome
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Re: dod_lindbergh_b1 release

Post by Teapot_Dome »

my only suggestion is to go over the map with boosting in mind... there is a box on long in particular that you can get up on the roofs which is cool ....and could be practical in a match, but you can't use it because you can see things you're not suppose to see from up there...

just a suggestion... i like maps that can be played like a jungle gym.
ryanemo
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Re: dod_lindbergh_b1 release

Post by ryanemo »

you're only allowed to boost on things you can get to without having to boost onto, if that makes sense (ie: boosting from long into apartments on railroad2, boosting into allied sniper loft on anzio at bridge)
Teapot_Dome
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Re: dod_lindbergh_b1 release

Post by Teapot_Dome »

i see. would still be cool for pub play though. (not that you guys are making maps geared towards that, and most pub servers don't allow boosting)

I can't wait to actually play this one though... i wish i could heavy... that route looks fun.
acetamino
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Re: dod_lindbergh_b1 release

Post by acetamino »

jumping onto railing at mountain steps makes you see into the mountain house.
Schmiggs
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Re: dod_lindbergh_b1 release

Post by Schmiggs »

long is **** retarded. mountain axis spawn needs to be shortened. allies get to ladder wayyyyy too fast.
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