old school maps

Old man Dan's treasure trove of ancient artifacts.
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Re: old school maps

Post by wAsTe »

showtime wrote:7v7 DOD Draft with old school maps after season is over?
do it on dod 3.1!

I mean I couldn't participate, but I'd 12 man the shit out of that.
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Re: old school maps

Post by Khoi »

dod_schwetz was honestly my favorite map for a good amount of time.
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Re: old school maps

Post by avenger »

schwetz can suck a dick. still hate that map.
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Re: old school maps

Post by squatta_leader »

Honestly, I really liked playing Caen2, Thunder, Koln, Heutau, and Cherborg. I would put zafod in there too if not for the awful spawn and nade bugs that rendered it useless for match play once they were discovered.

There was something about the level of strategy involved with the bigger, dynamic spawning maps that isn't a part of the game any more. For instance, on a map like Heutau, there was a TON of strategy that went into how you went about attempting to attack the middle flag on initial, and how to defend it once you got it. It could literally make or break the game in just a few tense moments.

In 3.1, on maps like Heutau, Zafod, or Cherbourg. No match was ever the same, and there was so much variability as to how the opposing team was going to come at you, and there were always incredibly tense moments when the two teams met in the middle, and either adjusted to the other teams strategy and positioning, or had to scramble to adjust to losing the big flag. You always had to be on guard, because the potential for someone to slip through and ninja the back half of the map and flank your team from behind was so high. There was just a whole other level of gameplay in beta DoD that doesn't exist anymore.

Yes, it could get annoying running the long distance from spawn to where the action was. Yes, it slowed the game down. Yes, there was far less fragging. Yes, it de-emphasized individual player skill. But, I don't think that necessarily made for a lesser game at all.

Strategy wise, the game is much simpler now. Everyone has their routes mostly based on their guns, end every team knows what to expect, and where people are going to be coming from.

I don't think you should play maps like Heutau every week, but they definitely have their place in DoD and it was always a nice mix up in the map rotation. It's sad that the community lost such a huge element of the game like it did post-retail. However understandable for mass-appeal in the esports world.

7v7 or 8v8 old school map tournament anyone?
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Re: old school maps

Post by ThatsRight »

PUNKYETi wrote:Somehow had a discussion the other night about old maps.

I was trying to remember what donner used to be called, what anzio was like before its current incarnation and what everyones favorite map was and what everyones favorite maps are now?

I was playing RR1 the other day, very interesting.

Just random thoughts lol
Thunder sucks. It takes like 30 seconds to cap the middle tank.

and I always prefered rr1 to rr2. It was harder to get picked off as a heavy going across balcony with the ticket blocked off, and other miscellaneous things that I can't remember now.
Yes, it could get annoying running the long distance from spawn to where the action was. Yes, it slowed the game down. Yes, there was far less fragging. Yes, it de-emphasized individual player skill. But, I don't think that necessarily made for a lesser game at all .
I don't think that's true. There's a reason the maps slipped away and weren't played. If they offered good gameplay, that people actually enjoyed, chances are they would have stuck around. It's not like the community would deliberately take good maps out of the rotation.

What you described reminds me of sherman. Basically a slowed down nade spam fest that was too small and had no where to go. It was bad for the exact opposite reasons----very obvious that it's a lessor map.
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Re: old school maps

Post by scorch- »

ThatsRight wrote:
Sears wrote:Yes, it could get annoying running the long distance from spawn to where the action was. Yes, it slowed the game down. Yes, there was far less fragging. Yes, it de-emphasized individual player skill. But, I don't think that necessarily made for a lesser game at all .
I don't think that's true. There's a reason the maps slipped away and weren't played. If they offered good gameplay, that people actually enjoyed, chances are they would have stuck around. It's not like the community would deliberately take good maps out of the rotation.
Since you either didn't play at the time or are forgetting, I'll remind you that those maps stopped being played because they were not included in the retail release of DoD. v1.0 dumped the idea of advancing spawns and moved to a set of smaller maps than existed during the beta. No zafod, no heutau, no cherbourg, replaced with maps like flash. I guess you could say they didn't completely dump advancing spawns... but they only used them in checkpoint maps like zalec modeled after the tfc cp_ idea.
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Re: old school maps

Post by motive »

I still say we should play only beta maps next season, because why the **** not. Change of pace, at least.

Hell, I'd do it just to have brush sandbags instead of entities again.
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Re: old school maps

Post by ThatsRight »

scorch- wrote: Since you either didn't play at the time or are forgetting, I'll remind you that those maps stopped being played because they were not included in the retail release of DoD. v1.0 dumped the idea of advancing spawns and moved to a set of smaller maps than existed during the beta. No zafod, no heutau, no cherbourg, replaced with maps like flash. I guess you could say they didn't completely dump advancing spawns... but they only used them in checkpoint maps like zalec modeled after the tfc cp_ idea.
I didn't play dod until 2003 with v1.0 on won.

Although, if the spawns still worked for Zalec, a talented mapper could have ported them over, correct? Dod was pretty active back then.

If for some reason in 2005 if Harrington or Railroad were ruined by the dod team, I think it's fairly likely to say that someone would have stepped in and filled the void. I doubt the community would have just stopped playing entirely.

But again, like I said, I wasn't there during that transition period.
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Re: old school maps

Post by squatta_leader »

ThatsRight wrote:What you described reminds me of sherman. Basically a slowed down nade spam fest that was too small and had no where to go. It was bad for the exact opposite reasons----very obvious that it's a lessor map.
No. Beta DoD was absolutely nothing like Sherman. Like, the opposite of Sherman. Remember, beta DoD was 8v8 or at least 7v7.
ThatsRight wrote:Thunder sucks. It takes like 30 seconds to cap the middle tank.
Thunder was a great map for Beta DoD, not so much for retail.
ThatsRight wrote:I didn't play dod until 2003 with v1.0 on won.
Obviously.
ThatsRight wrote:Although, if the spawns still worked for Zalec, a talented mapper could have ported them over, correct? Dod was pretty active back then.
The maps still work, they just weren't released/designed for the game mechanics of retail DoD.
ThatsRight wrote:If for some reason in 2005 if Harrington or Railroad were ruined by the dod team, I think it's fairly likely to say that someone would have stepped in and filled the void. I doubt the community would have just stopped playing entirely.
Harrington is a custom map made by Holeman post-retail. It's named after Adrian "plex" Harrington, who was an all around nice guy and prominent beta player. Harrington exists because the DoD team DID BREAK THE GAME with retail. And the community responded by creating maps like Harrington and porting over Railroad2. The majority of the community DID STOP PLAYING ENTIRELY.
ThatsRight wrote:But again, like I said, I wasn't there during that transition period.
Then... what's your point?
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Re: old school maps

Post by ThatsRight »

Then... what's your point?
To find out.

Which I just did~
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