do it on dod 3.1!showtime wrote:7v7 DOD Draft with old school maps after season is over?
I mean I couldn't participate, but I'd 12 man the shit out of that.
do it on dod 3.1!showtime wrote:7v7 DOD Draft with old school maps after season is over?
Thunder sucks. It takes like 30 seconds to cap the middle tank.PUNKYETi wrote:Somehow had a discussion the other night about old maps.
I was trying to remember what donner used to be called, what anzio was like before its current incarnation and what everyones favorite map was and what everyones favorite maps are now?
I was playing RR1 the other day, very interesting.
Just random thoughts lol
I don't think that's true. There's a reason the maps slipped away and weren't played. If they offered good gameplay, that people actually enjoyed, chances are they would have stuck around. It's not like the community would deliberately take good maps out of the rotation.Yes, it could get annoying running the long distance from spawn to where the action was. Yes, it slowed the game down. Yes, there was far less fragging. Yes, it de-emphasized individual player skill. But, I don't think that necessarily made for a lesser game at all .
Since you either didn't play at the time or are forgetting, I'll remind you that those maps stopped being played because they were not included in the retail release of DoD. v1.0 dumped the idea of advancing spawns and moved to a set of smaller maps than existed during the beta. No zafod, no heutau, no cherbourg, replaced with maps like flash. I guess you could say they didn't completely dump advancing spawns... but they only used them in checkpoint maps like zalec modeled after the tfc cp_ idea.ThatsRight wrote:I don't think that's true. There's a reason the maps slipped away and weren't played. If they offered good gameplay, that people actually enjoyed, chances are they would have stuck around. It's not like the community would deliberately take good maps out of the rotation.Sears wrote:Yes, it could get annoying running the long distance from spawn to where the action was. Yes, it slowed the game down. Yes, there was far less fragging. Yes, it de-emphasized individual player skill. But, I don't think that necessarily made for a lesser game at all .
I didn't play dod until 2003 with v1.0 on won.scorch- wrote: Since you either didn't play at the time or are forgetting, I'll remind you that those maps stopped being played because they were not included in the retail release of DoD. v1.0 dumped the idea of advancing spawns and moved to a set of smaller maps than existed during the beta. No zafod, no heutau, no cherbourg, replaced with maps like flash. I guess you could say they didn't completely dump advancing spawns... but they only used them in checkpoint maps like zalec modeled after the tfc cp_ idea.
No. Beta DoD was absolutely nothing like Sherman. Like, the opposite of Sherman. Remember, beta DoD was 8v8 or at least 7v7.ThatsRight wrote:What you described reminds me of sherman. Basically a slowed down nade spam fest that was too small and had no where to go. It was bad for the exact opposite reasons----very obvious that it's a lessor map.
Thunder was a great map for Beta DoD, not so much for retail.ThatsRight wrote:Thunder sucks. It takes like 30 seconds to cap the middle tank.
Obviously.ThatsRight wrote:I didn't play dod until 2003 with v1.0 on won.
The maps still work, they just weren't released/designed for the game mechanics of retail DoD.ThatsRight wrote:Although, if the spawns still worked for Zalec, a talented mapper could have ported them over, correct? Dod was pretty active back then.
Harrington is a custom map made by Holeman post-retail. It's named after Adrian "plex" Harrington, who was an all around nice guy and prominent beta player. Harrington exists because the DoD team DID BREAK THE GAME with retail. And the community responded by creating maps like Harrington and porting over Railroad2. The majority of the community DID STOP PLAYING ENTIRELY.ThatsRight wrote:If for some reason in 2005 if Harrington or Railroad were ruined by the dod team, I think it's fairly likely to say that someone would have stepped in and filled the void. I doubt the community would have just stopped playing entirely.
Then... what's your point?ThatsRight wrote:But again, like I said, I wasn't there during that transition period.
To find out.Then... what's your point?