BIO* Season 28 Open Strats, Routes, etc.
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BIO* Season 28 Open Strats, Routes, etc.
Well regular season 28 is over, and playoffs are around the corner.
We've worked very hard to get better as players, and as a team this season.
Here's our last month match server activity (it's typical of our effort to practice as much as we could)
My team has taken some criticism in a thread or two for not having established strats or whatever.
So for the benefit for future open shitties, such as ourselves; and in order to show the mistaken critics why saying we have no strats or "random" strats is more than a little silly; here's a little taste (sans walls of text dicussing the detailed responsibilities of each route at each stage of a "push" or a "safety") of BIO*'s "Locker Room" section of our team forum http://bio-community.com/index.php
Much of these excerpts are courtesy of our resourceful and determined rifle Xtreme aka IsntMe , who took great care to prepare our team, in combination with maps and route overviews that I volunteered.
If you find any of this helpful, and you see Xtreme, let him know.
[quote author=Xtreme link=topic=20.msg38#msg38 date=1338247049]
[size=18pt]Allies :[/size]
[size=18pt]Axis :[/size]
As you see , "long" rifle hold axis advance only.
Long rifle will only push if kill two axis.
Sniper in connector watch over white stairs letting mid rifle and light move up.
The mid rifle have to get to "midhouse" and watch ladder then withe stairs.
Light need to get in the floor in the left side of flag (no marking it yet).
When mid rifle moves to white stairs , sniper and light cap middle.
Bars need to work with 1 pushing and other backing up.
The first respawned bar drop nade to loft the move to boxes then to ladder (tell mid team you are there so they will only watch white stairs and if you get shot they will be ready to shot back).
The backup bar cap first flag and wait on sewers entrance until other bar gets to ladder , then he moves trough sewers and cap and hold last flag.
When backup bar moves to last flag become to "push" bar , and the bar in ladder become "backup" and hold there if other get shot and prevent the axis advance.
When middle is capped sniper go to midhouse , mid rifle go to fourth flag and light to tree. In this way we are gonna kill or get killed close to their spawn and far from the middle witch is the map key. And also we are going to have enough time to respawn and don't let them get middle.
Axis side :
Same thing with rifle on long , his work is hold the advance in long.
This rifle will push if kill two allies or if one of middle team get to connector and push to fourth flag.
Middle have the hardest part to get in middle flag spot , they should practice nades to cut middle and hold back allies.
Sniper will get to "jump window" house and watch on the right side of middle only , in this way rifle and light have to drop nades and pre-shot from left to right on middle.
Mid rifle have to get in the left corner of middle and watch connector and double doors , light go to bottom of midhouse.
When this happend mid rifle moves to connector , light move to flag watching double doors and cap flag with the sniper.
After cap , sniper moves to midhouse , rifle stay on connector cutting respawn and light wait on double doors.
Heavy team will work again with one push and other backup.
First heavy to spawn drop nade on edge of stairs and move to ladder (watching allies coming from boxes and sewers) , the backup will hold on top of "mountain house" stairs.
After that heavy in ladder will move to last flag to cap it and hold it , and the backup heavy will move to ladder becoming the push heavy.
Now each player movements :
Allies mid rifle :
Then go to fourth flag
Allies light :
Then go to tree and hold advance.
Allies sniper :
Allies bar push :
Allies bar backup :
Axis mid rifle :
Axis light will do same movements , places to wait your teamate are midhouse or mid left corner.
Axis sniper :
Then go to midhouse.
Axis heavy push :
Axis heavy backup :
The sniper "won't" see you.
"Sniper" position.
[size=14pt]Axis[/size]
[/quote]
2 teams comprised of a Rifle and Heavy each.
One Wet Team and One Dry Team.
Light Go Bridge. Sniper Go Lofts.
1- all the top edge.
LEDGE
2- bottom to the edge , some players used to hide on sandbags.
DOCK
3- sandbags allies side of bridge
ALLIED BAGS
1- main spot to call
UNDER/BELOW ALLIED SNIPER LOFT
2-name of that broken building ?
TENT
3-bridge sandbag axis side
AXIS BAGS
4-some players camp there
room under water house
SECRET ROOM
hole in painting
HOLE
i think we call this one "connector"
YES
The last i need to know , water house is divided by 3 rooms , we call double to one with two windows but how we call the others ?.
WATERLOFT
LADDERROOM
[quote author=CraftyDus link=topic=27.msg86#msg86 date=1339131717]
found a nice nade from hole (near pantings) to axis field/paintings door
[/quote]
[quote author=Xtreme link=topic=27.msg105#msg105 date=1339362850]
a little update with nades and wallshots :
This nades goes to the same spot that crafty posted before (i think this one is easier and wont be risk to get kill with nade in hand like painting).
Using same nade route , from axis this nades goes to second flag :
to drop it perfectly , take reference to aim right side of windows like picture shows.
and this nada comes to here :
nading right side of last flag (usually axis defend there , if you practice it you can drop it without been seen :
This wallshots are for rifle (didnt try with heavy) from waterhouse to fourth flag :
As soon you climb the rope shot in that spot , those bullets goes to fourth flag and bomb house.
This wallshot is not gonna be used often , is from secret room , have to aim right there and bullets goes to the left angle wall (lots camp there)
and to the boxes behind fourth flag.
Need to be crouch in the back of right corner :
bullets goes here :
[/quote]
[quote author=CraftyDus link=topic=44.msg114#msg114 date=1339549065]
[/quote]
[quote author=CraftyDus link=topic=44.msg116#msg116 date=1339559170]
[/quote]
[quote author=CraftyDus link=topic=44.msg127#msg127 date=1339863674]
We are going to use the 3rd rifle mid, instead of the sniper.
Also the call "I have their 1 !" or "I have their 2 !" Is REALLY important.
No less than 3 times during our last best scrim on that map ,
1 from mountain team capped their mountain flag
and kept going around to the enemy 2nd.
So that can work.
Once we take mid we can often hold mid with just one.
If we cap the mid first; give the mid priority;
it allows more help to whichever side needs it.
[/quote]
[quote author=CraftyDus link=topic=47.msg131#msg131 date=1339999769]
[/quote]
[quote author=Xtreme link=topic=51.msg136#msg136 date=1340072988]
[size=18pt]allies :[/size]
[size=18pt]axis :[/size]
[/quote]
[quote author=CraftyDus link=topic=59.msg169#msg169 date=1340589826]
[/quote]
[quote author=CraftyDus link=topic=59.msg170#msg170 date=1340589860]
heavies bunker, one camps it, rifles tank, sniper loft, light back alley
[/quote]
[quote author=Xtreme link=topic=59.msg174#msg174 date=1340658432]
[size=18pt]Allies :[/size]
[/quote]
[quote author=CraftyDus link=topic=71.msg229#msg229 date=1341190461]
[/quote]
[quote author=CraftyDus link=topic=73.msg232#msg232 date=1341246743]
[/quote]
We've worked very hard to get better as players, and as a team this season.
Here's our last month match server activity (it's typical of our effort to practice as much as we could)
My team has taken some criticism in a thread or two for not having established strats or whatever.
So for the benefit for future open shitties, such as ourselves; and in order to show the mistaken critics why saying we have no strats or "random" strats is more than a little silly; here's a little taste (sans walls of text dicussing the detailed responsibilities of each route at each stage of a "push" or a "safety") of BIO*'s "Locker Room" section of our team forum http://bio-community.com/index.php
Much of these excerpts are courtesy of our resourceful and determined rifle Xtreme aka IsntMe , who took great care to prepare our team, in combination with maps and route overviews that I volunteered.
If you find any of this helpful, and you see Xtreme, let him know.
[quote author=Xtreme link=topic=20.msg38#msg38 date=1338247049]
[size=18pt]Allies :[/size]
[size=18pt]Axis :[/size]
As you see , "long" rifle hold axis advance only.
Long rifle will only push if kill two axis.
Sniper in connector watch over white stairs letting mid rifle and light move up.
The mid rifle have to get to "midhouse" and watch ladder then withe stairs.
Light need to get in the floor in the left side of flag (no marking it yet).
When mid rifle moves to white stairs , sniper and light cap middle.
Bars need to work with 1 pushing and other backing up.
The first respawned bar drop nade to loft the move to boxes then to ladder (tell mid team you are there so they will only watch white stairs and if you get shot they will be ready to shot back).
The backup bar cap first flag and wait on sewers entrance until other bar gets to ladder , then he moves trough sewers and cap and hold last flag.
When backup bar moves to last flag become to "push" bar , and the bar in ladder become "backup" and hold there if other get shot and prevent the axis advance.
When middle is capped sniper go to midhouse , mid rifle go to fourth flag and light to tree. In this way we are gonna kill or get killed close to their spawn and far from the middle witch is the map key. And also we are going to have enough time to respawn and don't let them get middle.
Axis side :
Same thing with rifle on long , his work is hold the advance in long.
This rifle will push if kill two allies or if one of middle team get to connector and push to fourth flag.
Middle have the hardest part to get in middle flag spot , they should practice nades to cut middle and hold back allies.
Sniper will get to "jump window" house and watch on the right side of middle only , in this way rifle and light have to drop nades and pre-shot from left to right on middle.
Mid rifle have to get in the left corner of middle and watch connector and double doors , light go to bottom of midhouse.
When this happend mid rifle moves to connector , light move to flag watching double doors and cap flag with the sniper.
After cap , sniper moves to midhouse , rifle stay on connector cutting respawn and light wait on double doors.
Heavy team will work again with one push and other backup.
First heavy to spawn drop nade on edge of stairs and move to ladder (watching allies coming from boxes and sewers) , the backup will hold on top of "mountain house" stairs.
After that heavy in ladder will move to last flag to cap it and hold it , and the backup heavy will move to ladder becoming the push heavy.
Now each player movements :
Allies mid rifle :
Then go to fourth flag
Allies light :
Then go to tree and hold advance.
Allies sniper :
Allies bar push :
Allies bar backup :
Axis mid rifle :
Axis light will do same movements , places to wait your teamate are midhouse or mid left corner.
Axis sniper :
Then go to midhouse.
Axis heavy push :
Axis heavy backup :
The sniper "won't" see you.
"Sniper" position.
[size=14pt]Axis[/size]
[/quote]
2 teams comprised of a Rifle and Heavy each.
One Wet Team and One Dry Team.
Light Go Bridge. Sniper Go Lofts.
1- all the top edge.
LEDGE
2- bottom to the edge , some players used to hide on sandbags.
DOCK
3- sandbags allies side of bridge
ALLIED BAGS
1- main spot to call
UNDER/BELOW ALLIED SNIPER LOFT
2-name of that broken building ?
TENT
3-bridge sandbag axis side
AXIS BAGS
4-some players camp there
room under water house
SECRET ROOM
hole in painting
HOLE
i think we call this one "connector"
YES
The last i need to know , water house is divided by 3 rooms , we call double to one with two windows but how we call the others ?.
WATERLOFT
LADDERROOM
[quote author=CraftyDus link=topic=27.msg86#msg86 date=1339131717]
found a nice nade from hole (near pantings) to axis field/paintings door
[/quote]
[quote author=Xtreme link=topic=27.msg105#msg105 date=1339362850]
a little update with nades and wallshots :
This nades goes to the same spot that crafty posted before (i think this one is easier and wont be risk to get kill with nade in hand like painting).
Using same nade route , from axis this nades goes to second flag :
to drop it perfectly , take reference to aim right side of windows like picture shows.
and this nada comes to here :
nading right side of last flag (usually axis defend there , if you practice it you can drop it without been seen :
This wallshots are for rifle (didnt try with heavy) from waterhouse to fourth flag :
As soon you climb the rope shot in that spot , those bullets goes to fourth flag and bomb house.
This wallshot is not gonna be used often , is from secret room , have to aim right there and bullets goes to the left angle wall (lots camp there)
and to the boxes behind fourth flag.
Need to be crouch in the back of right corner :
bullets goes here :
[/quote]
[quote author=CraftyDus link=topic=44.msg114#msg114 date=1339549065]
[/quote]
[quote author=CraftyDus link=topic=44.msg116#msg116 date=1339559170]
[/quote]
[quote author=CraftyDus link=topic=44.msg127#msg127 date=1339863674]
We are going to use the 3rd rifle mid, instead of the sniper.
Also the call "I have their 1 !" or "I have their 2 !" Is REALLY important.
No less than 3 times during our last best scrim on that map ,
1 from mountain team capped their mountain flag
and kept going around to the enemy 2nd.
So that can work.
Once we take mid we can often hold mid with just one.
If we cap the mid first; give the mid priority;
it allows more help to whichever side needs it.
[/quote]
[quote author=CraftyDus link=topic=47.msg131#msg131 date=1339999769]
[/quote]
[quote author=Xtreme link=topic=51.msg136#msg136 date=1340072988]
[size=18pt]allies :[/size]
[size=18pt]axis :[/size]
[/quote]
[quote author=CraftyDus link=topic=59.msg169#msg169 date=1340589826]
[/quote]
[quote author=CraftyDus link=topic=59.msg170#msg170 date=1340589860]
heavies bunker, one camps it, rifles tank, sniper loft, light back alley
[/quote]
[quote author=Xtreme link=topic=59.msg174#msg174 date=1340658432]
[size=18pt]Allies :[/size]
[/quote]
[quote author=CraftyDus link=topic=71.msg229#msg229 date=1341190461]
[/quote]
[quote author=CraftyDus link=topic=73.msg232#msg232 date=1341246743]
[/quote]
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Re: BIO* Season 28 Open Strats, Routes, etc.
Holy Shit.
Re: BIO* Season 28 Open Strats, Routes, etc.
This is some top secret shit which clearly belongs on WikiLeaks
inb4 CIA/DOD/NSA
stay safe op.
inb4 CIA/DOD/NSA
stay safe op.
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Re: BIO* Season 28 Open Strats, Routes, etc.
That has to be the longest post I've ever seen.
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Re: BIO* Season 28 Open Strats, Routes, etc.
settle down there crafty
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Re: BIO* Season 28 Open Strats, Routes, etc.
I will be honest... this is really good and useful shit for anyone who hasn't played this game at a competitive level for years..
I am extremely impressed with how well structured and thought out this is.
I am extremely impressed with how well structured and thought out this is.
Re: BIO* Season 28 Open Strats, Routes, etc.
seanality wrote:I will be honest... this is really good and useful shit for anyone who hasn't played this game at a competitive level for years..
I am extremely impressed with how well structured and thought out this is.
+1