TPG Season 31 - Week 6 Halle_b2

Weekly Prediction Threads.
sevEN
Posts: 1141
Joined: Thu Mar 17, 2011 7:52 pm
Clans: THUNDER

Re: TPG Season 31 - Week 6 Halle_b2

Post by sevEN »

i liked the heavy route, besides the fact that (as many have stated) it has no real influence on the map. if you kill both heavies as axis, i feel like there is nothing you can do except push into table and camp in there. i cant break mid, i cant really make it out of that doorway on the top, and peeking w/ stg underpass gets owned/naded. and on allies, there are a million gay ass spots to gay it up at when you push past that flag.

but i do think it's one of the better custom maps made for league play in the past couple years. keep working on it

i wish i had more input on what i think would help fix it.
rehpyc
Posts: 423
Joined: Tue May 31, 2011 2:37 am
Clans: compLexity, LATELATELATE, THUNDER, gskiLL

Re: TPG Season 31 - Week 6 Halle_b2

Post by rehpyc »

only played the map like twice, but any reason why there's a place for the sniper to jump down without taking damage as allies but not as axis? if we're going to say it's to keep it like merderet, then why can allies still access the bridge from both sides while the axis only have one side?

the heavy route seemed pretty useless for just the heavies after they'd kill the opposing heavies, but a rifle pushing with them could do quite a bit of damage
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