Day of Defeat: GO
-
- Posts: 1112
- Joined: Sun Mar 25, 2012 2:22 pm
- Clans: gomi - dicE - revamped - dodod - gskiLL
- Location: up your butt and around the corner
Re: Day of Defeat: GO
Day of Defeat: Pacific Defensive
Re: Day of Defeat: GO
Day of Defeat: Ian's Revengeknockout wrote:Day of Defeat: Pacific Defensive
Re: Day of Defeat: GO
Day of Defeat: Tin bad killed it.
-
- Posts: 112
- Joined: Fri Jan 28, 2011 11:47 pm
- Clans: [ss], [gxa], eG^,*S/a*,RWB,[L.A.B]
- Contact:
Re: Day of Defeat: GO
DoD: European Offensive
cs:go nade physics/graphics
dod 3.1 weapon physics (i just want the mg to be viable again)
ak-47 recoil for STG/BAR
1.3 game play
either make maps larger for 7v7 game play with usage of machine guns, or smaller for 5v5 keeping with CS:go mind set of "left/right/middle" so 2 rifles, 2 heavies, 1 sniper.
15 second smoke grenades
rifles do 85dmg to legs but cause bleeding, so let's get the bandage back
cs:go nade physics/graphics
dod 3.1 weapon physics (i just want the mg to be viable again)
ak-47 recoil for STG/BAR
1.3 game play
either make maps larger for 7v7 game play with usage of machine guns, or smaller for 5v5 keeping with CS:go mind set of "left/right/middle" so 2 rifles, 2 heavies, 1 sniper.
15 second smoke grenades
rifles do 85dmg to legs but cause bleeding, so let's get the bandage back
-
- Posts: 241
- Joined: Wed May 11, 2011 8:01 pm
- Clans: RBC, SAS, LCM, PANDEMIC, BNG. MARKOMANIA, BTW
Re: Day of Defeat: GO
LoL at the name but I'd at least try a new dod out. I'm sure most of the community doesn't have the time for leagues and shit anymore but it would be fun to have some sort of match making feature that allows you to "scrim" when you have a spare hour.
-
- Posts: 241
- Joined: Mon Sep 23, 2013 3:04 pm
- Clans: Illuminati, 文, nerdvirg, {PC}, sunnyville, gskill
Re: Day of Defeat: GO
How would match-making work for DoD? Kids would fight over classes or something. Maybe a DoD like Counter-Strike where you buy weapons and defuse dynamite. That would be cool. Pistol rounds with lugers and colt 45', and you can buy a bar, garand, etc.
Re: Day of Defeat: GO
I think you could fix that by just queing for the class you wanna play, que times might be long, but if the game is good enough, then the demand will be there.
-
- Moderator
- Posts: 1371
- Joined: Mon Feb 17, 2003 7:04 am
- Clans: rltw, 3h, rwb, ubad, GREASY DORKS, LcM, dgf, le.
- Location: Lexington, KY
- Contact:
Re: Day of Defeat: GO
Here is how DOD:2 wins.
Step 1. Allow players to purchase different colored uniforms from the marketplace.
Step 2. Allow players to purchase unique hats from the marketplace.
Step 3. Allow players to purchase unique weapon skins from the marketplace.
It would be like TF2 + CS:GO which =
PROFIT/WINNING/BONERS
Step 1. Allow players to purchase different colored uniforms from the marketplace.
Step 2. Allow players to purchase unique hats from the marketplace.
Step 3. Allow players to purchase unique weapon skins from the marketplace.
It would be like TF2 + CS:GO which =
PROFIT/WINNING/BONERS
-
- Posts: 578
- Joined: Wed May 25, 2011 12:12 am
- Clans: pineriders, deadboLT, mafia', DaNiNjA, BuBbLeS
Re: Day of Defeat: GO
I'm most interested in the bonersmogers wrote:Here is how DOD:2 wins.
Step 1. Allow players to purchase different colored uniforms from the marketplace.
Step 2. Allow players to purchase unique hats from the marketplace.
Step 3. Allow players to purchase unique weapon skins from the marketplace.
It would be like TF2 + CS:GO which =
PROFIT/WINNING/BONERS