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Updated Merdilla
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- Posts: 103
- Joined: Fri Feb 15, 2013 4:49 pm
- Clans: '04-'06: old.skool, ifh[mw]/pgA, new team every other week. '11: px2. '13: vVv.
Re: Updated Merdilla
I enjoy it.
![Image](http://media.tumblr.com/tumblr_m8tpmke7hi1qkzeje.gif)
![Image](http://media.tumblr.com/tumblr_m8tpmke7hi1qkzeje.gif)
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- Posts: 386
- Joined: Sat May 26, 2012 11:03 pm
- Clans: HYH, zeroethics, 22e, osK, iCON, NASTYvag
Re: Updated Merdilla
i cannot wait to play it!
Re: Updated Merdilla
I feel like you need to make a connector between both sides of the map. Heavies can't rotate to the bridge quick nor can rifles rotate to the single cap quickly
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- Posts: 862
- Joined: Mon Apr 18, 2011 9:38 pm
- Clans: LAB, Shock&Awe,[sAs]
- Location: SE, Michigan
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Re: Updated Merdilla
No need for that. It makes mistakes more costly!
Re: Updated Merdilla
The map has potential but I don't believe we should be playing maps in regular season that are still in the process of being fixed or perfected.