TPG S33 Maps

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Hopper
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Re: TPG S33 Maps

Post by Hopper »

bring back emmanuel, the newest halle(a75 i think) and take out anzio, realllllllllllllllllllllllllllllllllllly don't like anzio
british
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Re: TPG S33 Maps

Post by british »

I hate solitude. replace it with merderet please!


#bringbackmerderet

ninetails.
knockout
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Re: TPG S33 Maps

Post by knockout »

emmanuel and aleutian are pretty cool. I think emmanuel could use a little work (mainly fixing some puzzling angles in middle, and tweaking the mid house a bit. rr1 is tons of fun, unfortunately we didn't get to play a match on it. solitude and sherman are shitty and 0 fun. merderet > halle
Crono
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Re: TPG S33 Maps

Post by Crono »

Also liked emmanual
badnewspanda
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Re: TPG S33 Maps

Post by badnewspanda »

A
V
A
L
N
C
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E


What's the matter? Can't take the HEAT?
greetz
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Re: TPG S33 Maps

Post by greetz »

Anzio, Chemille, Donner are all keepers.

Railroad 1 and 2 are defintely viable choices as they don't play out similarly at all. I'm not so much good at railroad 1 but its still fun to play it just cause the pace of it is much different from rr2.

An improved version of lennon would be really cool, there are some parts of that map that bother me - the lack of importance that long has. And the lack of possibility of breaking the cap.

Merderet is a lot of fun, I wish I could say the same for halle, but as of right now I don't really care for the map. Waterhouse battles made merderet a lot of fun. The marathon from spawn to the mid cap is what made me go insane. As of right now the axis spawn seems a bit close to bridge cap if I remember correctly. The heavy route I feel also is an issue.

Harrington even though its just run forward is still alright, as I don't see anyone making a new map thats much like harrington anyway.

Solitude is honestly a terrible map. The lack of importance mid house and long are really make it unbearable; as there are only 1 way in and out of the only double cap flag on the map. I think if someone edit'd the map a bit, you could make it a bit better, but as of right now its a lost cause, and we should look to new maps/other maps we have used in the rotation before.

Emmanuel was really fun I thought and I could totally hope to see it replace solitude completely. Like Ko said, some angles in mid and the door on long are a bit silly and can be easily fixxed. The Heavy route, which I played in my match, I felt was extremely fun and could easily affect the mid and even long at times due to the ladder at mid.

I always enjoyed Sherman over solitude. At least the routes connect at middle (an important route). Yeah its a run at each other scenario but I feel like full caps are a bit more viable just due the 2nd flags being the back alley.

Any version of saints is also extremely fun. I like maps that are a bit hard to get over 30 kills cause of the pace. It makes teams rely a bit more on staying alive rather than pushing and hoping for a solid 3/4k to get them a push/capout. I feel like saints is an excellent example of this.

**** around on avalanche for one week I think would be fun with my 42 in doub windows.
Last edited by greetz on Sat Oct 05, 2013 4:51 pm, edited 1 time in total.
Hudson`
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Re: TPG S33 Maps

Post by Hudson` »

I'd like to see Emmanuel/Halle/Aleutian in the rotation and solitude removed. It was also fun to play railroad this season, and I also wouldn't say it's necessarily "redundant" to play both, as they have completely different dynamics. Same could be said about Halle/Merderet, totally different maps.

Sherman2 made for some intense matches, but it obviously plays poorly. Same with Sturm, and Avalache. Also, anyone seriously suggesting we play any large map from 3.1 or before hasn't loaded any of them in 7 years, because they're unplayable for like 17 reasons.
Sp3c-BuLLeT
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Re: TPG S33 Maps

Post by Sp3c-BuLLeT »

I still want to see snowcity back in the rotation. Just sayin :)
Miller`
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Re: TPG S33 Maps

Post by Miller` »

Everybody agrees there should be other old or new maps rotated into each season. The problem is that only 9% like each of those other 11 maps and 89% do not and will complain about it.
TonyMontana
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Re: TPG S33 Maps

Post by TonyMontana »

There are alot of good maps out there for us to play, and yusssssssss Solitude is NOT one of them..
That one, just like Sherman, are just nade festivals and our limbs are the only invited.

-dod_diversion is a great map what happened there? Multiple routes, not nade heavy, hard mid-cap.....

-There is a version of (dont lose your mind) dod_orange on the GSR server that is a lil bigger and is made real not just all orange that could easily bring a 60 bomb for somebody. still a long shot.

-I think its also on the GSR server.... dod_kalt day? or dod_kalt_summer? a VERY well made map that we could easily throw in and enjoy. a little nade heavy though

-Pub servers have over 100+ maps on them (some of them). I'll go into one in the middle of the night tonight when im there alone, rtv the shit outta the server and get screenshots from some of the maps they have. I really think many of them could be useable in TPG. And in all honesty, we should be voting on the maps we play anyways, no?

We need an official TPG vote thingy setup to pick the maps.
Wk 1 - Anzio
Wk 2 - (voted in map)
Wk 3 - Harrington
Wk 4 - (voted in map)
Wk 5 - Railchode2-b2
Wk 6 - (voted in map)
Wk 7 - Harrington
Wk 8 - Donner
That would make a great format but thats just my 2 cents and pennies are worthless now so dot dot dot :P
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