I don't see how that's relevant to what I was saying, in fact I think you're reinforcing my point. If you need to bootcamp select maps to win then banning/picking is even more of a strategic process for both teams involved. It introduces a bit of metagame into DoD where there wasn't any before.scorch- wrote:I mean, selfish me, I want to actually practice the maps that will be played with the 6 people that will be playing in the match. This is DoD in 2013 and I'm not on gskill or thunder... we haven't scrimmed any of the available maps with the 6 people who will be in the server on Sunday and there's no way we're going to get to play all the maps between now and then even if we wanted to.motive wrote:I honestly think we should just do it in the server when we're about to play. Worked well enough for the Quake duel tourneys I've participated in. I mean, you don't find out what heroes your opponent is banning/picking in Dota 2 until you're about to play either.scorch- wrote:Is there a deadline on posting what the first map is? Seems kind of silly if you let the teams choose a map and practice it all week and then post it right before the match and have the away team do the same instead of posting both and practicing both.
Again, I have to single out Dota 2 captains mode as the ideal setup here. There are a _lot_ of tactical decisions being made there and it provides a _lot_ of the initial excitement and discussion for the upcoming match. Honestly I think even the map pool should be bigger. Suppose THUNDER spends all week no-lifing Aleutian or some shit and drops that bomb on us when we're expecting a less silly map. That might be interesting.