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Re: Day of Defeat: GO

Posted: Thu Jan 29, 2015 9:10 pm
by knockout
Day of Defeat: Pacific Defensive

Re: Day of Defeat: GO

Posted: Thu Jan 29, 2015 10:39 pm
by Ken
knockout wrote:Day of Defeat: Pacific Defensive
Day of Defeat: Ian's Revenge

Re: Day of Defeat: GO

Posted: Tue Feb 03, 2015 9:56 pm
by defiance
let it go, idiots.

Re: Day of Defeat: GO

Posted: Wed Feb 04, 2015 9:06 pm
by toxinatoR
Day of Defeat: Tin bad killed it.

Re: Day of Defeat: GO

Posted: Fri Feb 06, 2015 11:41 am
by wAsTe
DoD: European Offensive

cs:go nade physics/graphics
dod 3.1 weapon physics (i just want the mg to be viable again)
ak-47 recoil for STG/BAR
1.3 game play
either make maps larger for 7v7 game play with usage of machine guns, or smaller for 5v5 keeping with CS:go mind set of "left/right/middle" so 2 rifles, 2 heavies, 1 sniper.
15 second smoke grenades
rifles do 85dmg to legs but cause bleeding, so let's get the bandage back

Re: Day of Defeat: GO

Posted: Tue Feb 10, 2015 7:30 pm
by bewton
LoL at the name but I'd at least try a new dod out. I'm sure most of the community doesn't have the time for leagues and shit anymore but it would be fun to have some sort of match making feature that allows you to "scrim" when you have a spare hour.

Re: Day of Defeat: GO

Posted: Tue Feb 10, 2015 8:55 pm
by devin-
How would match-making work for DoD? Kids would fight over classes or something. Maybe a DoD like Counter-Strike where you buy weapons and defuse dynamite. That would be cool. Pistol rounds with lugers and colt 45', and you can buy a bar, garand, etc.

Re: Day of Defeat: GO

Posted: Tue Feb 10, 2015 10:37 pm
by greetz
I think you could fix that by just queing for the class you wanna play, que times might be long, but if the game is good enough, then the demand will be there.

Re: Day of Defeat: GO

Posted: Thu Feb 12, 2015 10:53 pm
by mogers
Here is how DOD:2 wins.

Step 1. Allow players to purchase different colored uniforms from the marketplace.
Step 2. Allow players to purchase unique hats from the marketplace.
Step 3. Allow players to purchase unique weapon skins from the marketplace.

It would be like TF2 + CS:GO which =

PROFIT/WINNING/BONERS

Re: Day of Defeat: GO

Posted: Fri Feb 13, 2015 10:02 am
by wintehs
mogers wrote:Here is how DOD:2 wins.

Step 1. Allow players to purchase different colored uniforms from the marketplace.
Step 2. Allow players to purchase unique hats from the marketplace.
Step 3. Allow players to purchase unique weapon skins from the marketplace.

It would be like TF2 + CS:GO which =

PROFIT/WINNING/BONERS
I'm most interested in the boners