TPG S33 Maps
Re: TPG S33 Maps
I would love to see Saints back in there. Solid rifle map.
Although I do like CAL_Sherman, the middle is too condensed forcing a **** of grenades and the heavy routes force you to either bait each other, or send only one heavy while the other prones it up on the dirt mound to camp middle.
Aluetian is a good map, just something about it feels weird. The long and heavy routes could use some work. Aluetian forces a 1v1-long 2v2-apts. 3v3-mid situation. Not much team work there.
Halle was good. I really liked bridge. I didn't care for the color scheme of the map as a whole though.
Anzio, Donner, Harrington, and Chemille are all solid maps. They really stress on team work because there are no 1v1 routes.
Lennon could use some collaboration.
Although I do like CAL_Sherman, the middle is too condensed forcing a **** of grenades and the heavy routes force you to either bait each other, or send only one heavy while the other prones it up on the dirt mound to camp middle.
Aluetian is a good map, just something about it feels weird. The long and heavy routes could use some work. Aluetian forces a 1v1-long 2v2-apts. 3v3-mid situation. Not much team work there.
Halle was good. I really liked bridge. I didn't care for the color scheme of the map as a whole though.
Anzio, Donner, Harrington, and Chemille are all solid maps. They really stress on team work because there are no 1v1 routes.
Lennon could use some collaboration.
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Re: TPG S33 Maps
insom wrote:I would love to see Saints back in there. Solid rifle map.
Although I do like CAL_Sherman, the middle is too condensed forcing a **** of grenades and the heavy routes force you to either bait each other, or send only one heavy while the other prones it up on the dirt mound to camp middle.
Aluetian is a good map, just something about it feels weird. The long and heavy routes could use some work. Aluetian forces a 1v1-long 2v2-apts. 3v3-mid situation. Not much team work there.
Halle was good. I really liked bridge. I didn't care for the color scheme of the map as a whole though.
Anzio, Donner, Harrington, and Chemille are all solid maps. They really stress on team work because there are no 1v1 routes.
Lennon could use some collaboration.
![Image](http://i.imgur.com/HaQML42.gif)
Re: TPG S33 Maps
The "voted in map" format isn't the worst idea I've heard, but Chemille and Lennon need to be in there for sure instead of playing Harrington twice. I'd like to see something like this:TonyMontana wrote:
We need an official TPG vote thingy setup to pick the maps.
Wk 1 - Anzio
Wk 2 - (voted in map)
Wk 3 - Harrington
Wk 4 - (voted in map)
Wk 5 - Railchode2-b2
Wk 6 - (voted in map)
Wk 7 - Harrington
Wk 8 - Donner
That would make a great format but thats just my 2 cents and pennies are worthless now so dot dot dot
Wk 1 - Anzio
Wk 2 - (voted in map)
Wk 3 - Harrington
Wk 4 - Chemille
Wk 5 - RR2
Wk 6 - (voted in map)
Wk 7 - Lennon
Wk 8 - Donner
List for vote in maps - Emmanuel, Halle, Avalanche, Solitude, Sherman, Aluetian, Merderet, Saints, Merdilla, insert other maps here
Each "voted in map" week opposing teams attempt to agree on the map to play that week. Otherwise home team chooses and everyone is home team once and away team once so it balances out.
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Re: TPG S33 Maps
Aleutian - I thought this map was pretty fast paced and had a great flow.
Merderet - One of my all time favorite maps...could be because it used to be a regular map played EVERY SEASON and I got used to it though. Would be kind of cool if they did the spawn move up thing kind of like they did on zafod though.
Halle - Loved this map, played underpass and bridge. Would love for this to be a regular map.
Emmanuelle - Great flow. Fun map.
-I love pubbing Sherman but the non-stop nading just makes it super super boring in matches.
Merderet - One of my all time favorite maps...could be because it used to be a regular map played EVERY SEASON and I got used to it though. Would be kind of cool if they did the spawn move up thing kind of like they did on zafod though.
Halle - Loved this map, played underpass and bridge. Would love for this to be a regular map.
Emmanuelle - Great flow. Fun map.
-I love pubbing Sherman but the non-stop nading just makes it super super boring in matches.
Re: TPG S33 Maps
yes saints is a good pick too. rr1 and rr2 play differently, sure, but they feel like the same thing. my reaction was "oh, another rr map...cool -__- ." i think rr2 plays better. there was a reason rr1 got redesigned. overall though, both rr's along with a few other maps all give me the same reaction, -__- . they get boring.
if someone made a better version of argentan for dod 1.3 (as suggested by my friend twist one day when we were talking), that would make for a cool map. i think source had some cool maps that would make for fun 1.3 matches. i liked a lot of source maps, the game just played like garbage. hell, get rid of rr's altogether and replace them with a 1.3 version of the alternate salerno/palermo tweaked optimally so it's a good map if anyone was willing to make one (i would but i wouldn't know where to start in regards to map making). change up the feel a bit. this game's map rotation has been exhausted.
don't think i'm too much of a fan of sherman. there's another source map i'm thinking of that would make a cool 1.3 map but i can't think of it right now. had a series of crumbled apartments scattered around, back alleys and alternate paths around most areas, a central area with a tank for double cap (the crumbled apartments and back alleys can all be taken to this area as well), and the main road was fairly irregular and changed directions/angles as it went through the map connecting both sides. was a really fun asymmetrical map. i'll think of it..
edit: dod_anvil3
if someone made a better version of argentan for dod 1.3 (as suggested by my friend twist one day when we were talking), that would make for a cool map. i think source had some cool maps that would make for fun 1.3 matches. i liked a lot of source maps, the game just played like garbage. hell, get rid of rr's altogether and replace them with a 1.3 version of the alternate salerno/palermo tweaked optimally so it's a good map if anyone was willing to make one (i would but i wouldn't know where to start in regards to map making). change up the feel a bit. this game's map rotation has been exhausted.
don't think i'm too much of a fan of sherman. there's another source map i'm thinking of that would make a cool 1.3 map but i can't think of it right now. had a series of crumbled apartments scattered around, back alleys and alternate paths around most areas, a central area with a tank for double cap (the crumbled apartments and back alleys can all be taken to this area as well), and the main road was fairly irregular and changed directions/angles as it went through the map connecting both sides. was a really fun asymmetrical map. i'll think of it..
edit: dod_anvil3
Last edited by dat xero on Mon Oct 07, 2013 1:28 pm, edited 2 times in total.
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Re: TPG S33 Maps
dod_sturm/merderet is probably my favorite map
Last edited by devin- on Mon Oct 07, 2013 1:30 pm, edited 1 time in total.
Re: TPG S33 Maps
defiance wrote:Guys, shhhhhhhhhh. The super serious "pro" dod players don't want to hear any of this blasphemy!
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Re: TPG S33 Maps
toxinatoR wrote:defiance wrote:Guys, shhhhhhhhhh. The super serious "pro" dod players don't want to hear any of this blasphemy!
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Re: TPG S33 Maps
devin- wrote:dod_sturm/merderet is probably my favorite map
![Image](http://cdn.makeagif.com/media/4-27-2013/DZISbi.gif)