Re: A Handy Guide to Pubs
Posted: Thu May 03, 2012 11:12 am
Yaso wrote:
Relax, lounge around, and find out who hacks.
https://forums.nineteeneleven.gg/
Yaso wrote:
Airnick15 wrote:I think i just neg repped when i meant to give all kinds of plus repunpro wrote:Ill sum this up for everyone.
Hes shitty and thinks we should play like mentally challenged 3 year olds in a ball pit. Should also enable ingame mics so we can hear 40 people talk at once about inane shit that just ruins the entire game for you.
I hope one of them sees this post here.**** wrote:So funny story about this whole thing.
I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we joined a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.
Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.
oh well.
Hmm, lot of drawbacks with a repeated measures design, especially with this being strictly anecdotal. We're going to need a more solid research structure with less room for design flaws if we're going to get definitive answers here.**** wrote:So funny story about this whole thing.
I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we joined a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.
Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.
oh well.
Probably cheatinghildebrand wrote:I hope one of them sees this post here.**** wrote:So funny story about this whole thing.
I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we joined a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.
Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.
oh well.
For Science!alex kirk wrote: Hmm, lot of drawbacks with a repeated measures design, especially with this being strictly anecdotal. We're going to need a more solid research structure with less room for design flaws if we're going to get definitive answers here.
Yeah, for a study of this magnitude we're going to need to conduct randomized clinical trials with participants of equal skill in the server, all in the server within ~10 minutes of one another, and we must do this multiple times over the course of a couple weeks. Let's start with a variety of different variables (pub clan tag, talkative, etc.) differing between the conditions, and then we can narrow it down from there.
Condition 1: Player of low skill without a tag, non-talkative.
Condition 2: Player of a low skill with a tag, talkative.
Condition 3: Player of a high skill without a tag, non-talkative.
Condition 4: Player of a high skill with a tag, talkative.
Get to it.