considered cheating?

Relax, lounge around, and find out who hacks.
ward
Posts: 745
Joined: Fri Jun 10, 2011 2:31 am
Clans: elephant shockwave infamy teamlol llama patrol
Contact:

Re: considered cheating?

Post by ward »

An1maL wrote:love that this website seems to have devolved into posting old, overused & barely relevant memes and then high-fiving each other with your ****. half the posts here could be achieved by a monkey mashing a keyboard while browsing funnyjunk.com.

your gotfrag ancestors are rolling in their graves!

Image

You do realize that 1911 existed prior to Gotfrag right? We only started using Gotfrag to get the game more exposure.
eLy
Posts: 16
Joined: Fri Nov 30, 2012 6:46 am
Clans: By Invite Only, [7thAIF] alliedarmy [AA]

Re: considered cheating?

Post by eLy »

can you delete this post? plz
Last edited by eLy on Wed Oct 02, 2013 7:05 pm, edited 1 time in total.
CharlieGiteau
Posts: 1331
Joined: Mon May 09, 2011 12:49 am
Clans: solidworks, pUr/fp^, gddLam, TeamLess, [38th], NB
Location: Cincinnati, Ohio
Contact:

Re: considered cheating?

Post by CharlieGiteau »

An1maL wrote:love that this website seems to have devolved into posting old, overused & barely relevant memes and then high-fiving each other with your ****. half the posts here could be achieved by a monkey mashing a keyboard while browsing funnyjunk.com.
Image
ao_
Posts: 379
Joined: Thu Apr 28, 2011 6:45 pm

Re: considered cheating?

Post by ao_ »

scorch- wrote:
acetamino wrote:no it's not, ely. I think most people define cheating as launching an .exe or editing sprites to make them clear.
or binding multiple actions to a single key.
Like my binding P to "gl_spriteblend 0; timeleft"
scorch-
Moderator
Posts: 1461
Joined: Mon Jan 31, 2011 1:05 pm
Clans: #[e]xceptional.dod ~ #check-six ~ #jetty ~ dodod
Location: ventura,ca
Contact:

Re: considered cheating?

Post by scorch- »

ao_ wrote:
scorch- wrote:
acetamino wrote:no it's not, ely. I think most people define cheating as launching an .exe or editing sprites to make them clear.
or binding multiple actions to a single key.
Like my binding P to "gl_spriteblend 0; timeleft"
Neither of those are actions, just like binding "+map; stopsound" are not actions.

Binding "+duck; wait; wait; wait;..." etc would be binding multiple actions or creating a custom script and binding a key to it.

There was an old one in counter-strike that would change the color of your xhair every time you fired, that was against the config rules as an example.
Post Reply