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Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 1:31 am
by rehpyc
while I don't know if my rep has increased or decreased, since I don't really care what its number is, I know it's changed recently w/o a pos/neg rep done. and Sears has mentioned prior that the algorithm will at times make numbers go screwy, or he'll choose to make adjustments to the algorithm itself.

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Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 1:41 am
by squatta_leader
Its just kinda broken. Sometimes I tweak the algorithm, but that doesn't change how much rep points you have, just the reputation power that you have. All moderators on the site have the ability to delete individual +/- reps, but i'm the only that can manually edit your reputation points.

Some of the mods have been pretty liberal in their use of their ability to delete individual +/- reps lately, so you should stop doing that or I'll just take you're shit away if enough people complain to me about it.

Like I said before, in the next update, the rep system is likely to get a reboot or go away completely.

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 2:17 am
by Hudson`
Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 5:49 pm
by bullgooselooney
rehpyc wrote:
bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1
good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.

again, good movie!
Thanks. Got the idea of making the wireframe blue from css movies, but doesn't look as good. I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 6:04 pm
by k4b00m
bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.
Yes... do tell!

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 7:46 pm
by bullgooselooney
Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.
Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements :D

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 8:55 pm
by jaz
bullgooselooney wrote:
Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.
Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements :D

Maybe 2 or 3! :mrgreen:

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 9:02 pm
by nomis
Quite enjoyed it, syncing was really well done and the whole movie flowed really well, good job sir :)

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 9:40 pm
by bewton
Fun to watch, great sync, good music, great flow.

Well done bullgoose, well done!

Re: bullgooselooney - bgl RELEASE

Posted: Tue May 21, 2013 10:23 pm
by mike
Good frags and editing.. While the first song didn't appeal to me, I did like the second song choice. Frags flowed really well with the music.