Page 5 of 9

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 3:32 pm
by kirk
CraftyDus wrote:For Science!

Image
It's science time, bitches.

Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 3:58 pm
by defrag
alex kirk wrote:
**** wrote:So funny story about this whole thing.

I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we joined a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.

Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.

oh well.
Hmm, lot of drawbacks with a repeated measures design, especially with this being strictly anecdotal. We're going to need a more solid research structure with less room for design flaws if we're going to get definitive answers here.

Yeah, for a study of this magnitude we're going to need to conduct randomized clinical trials with participants of equal skill in the server, all in the server within ~10 minutes of one another, and we must do this multiple times over the course of a couple weeks. Let's start with a variety of different variables (pub clan tag, talkative, etc.) differing between the conditions, and then we can narrow it down from there.

Condition 1: Player of low skill without a tag, non-talkative.
Condition 2: Player of a low skill with a tag, talkative.
Condition 3: Player of a high skill without a tag, non-talkative.
Condition 4: Player of a high skill with a tag, talkative.

Get to it.
By posting the details of the trial, you have given them an altered state of mind (assuming they read it) and therefore cannot be considered official scientific results.

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 4:02 pm
by kirk
defrag wrote:By posting the details of the trial, you have given them an altered state of mind (assuming they read it) and therefore cannot be considered official scientific results.
Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 4:08 pm
by toxinatoR
**** wrote:So funny story about this whole thing.

I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we join a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.

Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.

oh well.
DIDNT READ

Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 5:58 pm
by Theworst
alex kirk wrote:
**** wrote:So funny story about this whole thing.

I thought to myself "what if I join their server aliased as a pub clan" I changed my name to "{CPD} dogbone_" and then entered their server. When I first joined, the first thing I said was "Good evening" everyone replied nicely back as I expected. I was killing people, capping flags, apologizing for team kills, no quickswitching and I ran up a score of 38-10. During this time, not a single, not one, {KHH} member went into spectator. In fact, while I was playing, Heidi was asking me questions about {CPD} and if the pub clan was still alive, so I just went along with it and explain that a lot of our members moved on from day of defeat. When I felt the time to leave, I said "Everyone have a good night, ill pub here again for sure" and everyone was nice and said "Hope to see you again" Few seconds went by and I joined the server again but with the name "get on my level" I didn't say a word when I joined like most of us do when we joined a pub. I ran up a score of 10-0 and there were comments from some of the {KHH} members like "You can't do that", "how did you know" and ect. At the point of getting my 10th kill, three of the five current {KHH} players joined spectator and at that point I left before getting banned.

Thing about it is that, I was playing the exact same under both names but just wasn't as talkative when I re-joined the server. My understanding of what goes through their heads when they're in their server is just baffling.

oh well.
Hmm, lot of drawbacks with a repeated measures design, especially with this being strictly anecdotal. We're going to need a more solid research structure with less room for design flaws if we're going to get definitive answers here.

Yeah, for a study of this magnitude we're going to need to conduct randomized clinical trials with participants of equal skill in the server, all in the server within ~10 minutes of one another, and we must do this multiple times over the course of a couple weeks. Let's start with a variety of different variables (pub clan tag, talkative, etc.) differing between the conditions, and then we can narrow it down from there.

Condition 1: Player of low skill without a tag, non-talkative.
Condition 2: Player of a low skill with a tag, talkative.
Condition 3: Player of a high skill without a tag, non-talkative.
Condition 4: Player of a high skill with a tag, talkative.

Get to it.
For Condition one, we could send defiance in.
For Condition two, we could send in Courtney.
Last two conditions could be anyone but defiance really.

If defiance and Courtney could contact me, we could get this going asap.

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 6:41 pm
by mike
Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 6:43 pm
by Jeremy Lin
Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 6:55 pm
by meekrab
scorch- wrote:#1 rule of online video games: make friends with everyone. If you're someone's friend, then you don't cheat.
ITS SO TRUE MY FEEBLE MIND CANT HANDLE IT

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 8:05 pm
by t`RavE
Image

Re: A Handy Guide to Pubs

Posted: Thu May 03, 2012 9:03 pm
by mare
Image