Re: Most dominant clan ever.
Posted: Fri May 13, 2011 11:11 am
had frag dominant been around back then we probably would have topped x6, online and lan. woulda been pretty close though.
Relax, lounge around, and find out who hacks.
https://forums.nineteeneleven.gg/
lol so truescorch- wrote:when you're getting shot in the back by habib in the dumbest/best corner in the universe, you don't have a choice. the screamo just happens.
seanality wrote:Josh,
don't worry about not getting acknowledgement from the other top teams. From the perspective of a player and a team that always strived to be at a top tier level I have to say you all (hb, col, x6) had your time. There were times I would scrim or play a match against anyone of the top tier teams and say to myself hell even we could beat them or wow that team is going to win it all. I don't want to say a team got lucky but maybe they did or maybe they just practiced a little harder for that match and it worked out in the long run. I think the big game changer all came down to intelligence and self-control. Teams like hb and risk had crazy amounts of skill where teams like col and x6 had grandpa like self-control and experience, they always did the right things at the right times.
Now that I am older and have more of understanding for the game I can see why certain players were needed for a team. Chaos and max were smart and could hold a route but would hardly win a one v one against the top players in the game where Kellen, dorito, and Marshall would frag like sobs. It's all relavent and maybe it's only the difference of a few small plays and a few more hours of practice. Who knows, who cares now. We all know who was the best team: n2p/Eximius. Kthx
Why are skill and self-control mutually exclusive in your mind? Dorito and deadbeat were the best players in the game because they were faster and had better aim and made better decisions than anyone else at their positions. Watch bryan's movies and ask yourself how often was he in a bad position and had to make a great shot to stay alive... and count those versus the times he was in a great position and hit a good shot that he made look easy. And that's in a movie, where someone's showing off his ability to hit incredible shots.seanality wrote:Teams like hb and risk had crazy amounts of skill where teams like col and x6 had grandpa like self-control and experience, they always did the right things at the right times.
Now that I am older and have more of understanding for the game I can see why certain players were needed for a team. Chaos and max were smart and could hold a route but would hardly win a one v one against the top players in the game where Kellen, dorito, and Marshall would frag like sobs.
scorch- wrote:Why are skill and self-control mutually exclusive in your mind? Dorito and deadbeat were the best players in the game because they were faster and had better aim and made better decisions than anyone else at their positions. Watch bryan's movies and ask yourself how often was he in a bad position and had to make a great shot to stay alive... and count those versus the times he was in a great position and hit a good shot that he made look easy. And that's in a movie, where someone's showing off his ability to hit incredible shots.seanality wrote:Teams like hb and risk had crazy amounts of skill where teams like col and x6 had grandpa like self-control and experience, they always did the right things at the right times.
Now that I am older and have more of understanding for the game I can see why certain players were needed for a team. Chaos and max were smart and could hold a route but would hardly win a one v one against the top players in the game where Kellen, dorito, and Marshall would frag like sobs.
I don't expect you to know this because I don't think you've ever sniped, but the hardest skill to learn for a sniper is to not shoot, or to shoot slower. Call it self-control, or patience, but it's something that you have to train yourself to do if you want to be the best. Being able to tell the difference between someone showing their left shoulder to bait a shot and someone peeking with their left shoulder is **** hard. If a sniper can't do that, they're not good. They're toast against anyone good. Your team straight up loses middle on rr2, and any other map with sniper windows, if your sniper can't do this and the other team's can. There were a lot of cal-i snipers that couldn't do that. Were they more or less skilled than snipers that practiced that level of self-control and visual recognition? You actually have to be faster than people that shoot at that shoulder bait if you want to be able to recognize it and then react. If you're that fast, you realize you can train yourself to be better than everyone else and you go do it. This applies to a ton of other situations where not shooting as fast as you can react gives you an easier, more consistently hittable shot.
x6 was the best because we had more skill and made better decisions than other teams, not one or the other. coL was likely the same, although I didn't play with them so I can't speak for them.
p.s. Max was taking rounds off carnage in ra3 at our Lethal Gamers bootcamp. He had really **** good aim. If you associate proning (to ensure kills) with bad aim, it's because you've never been good.