Nowadays you won't see cool shit that raises the skill ceiling like combos. The plasma ball / beam combo was epic and one of my favorite things about UT. Unfortunately, higher skill cap = more newbs not playing because they are getting shit on = less sales for games. It's all about catering to baddies now.Red--- wrote:now that I actually look it up you're right. its the first one, GOTY edition that was epic. facing worlds was one of my favorite to just rack up sniper kills lolAn1maL wrote:naw the original unreal tournament (often called GOTY edition) was sick, it still stands up now if you play it with some opengl patches, great memories on those old maps like coret, command, lava giant2k4 was excellent too tho
competitive FPS future?
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ward wrote:Nowadays you won't see cool shit that raises the skill ceiling like combos. The plasma ball / beam combo was epic and one of my favorite things about UT. Unfortunately, higher skill cap = more newbs not playing because they are getting shit on = less sales for games. It's all about catering to baddies now.Red--- wrote:now that I actually look it up you're right. its the first one, GOTY edition that was epic. facing worlds was one of my favorite to just rack up sniper kills lolAn1maL wrote:naw the original unreal tournament (often called GOTY edition) was sick, it still stands up now if you play it with some opengl patches, great memories on those old maps like coret, command, lava giant2k4 was excellent too tho
This is 100% true and say if valve made a awesome version of dod with dx11 eyecandy etc it still wouldnt take off cause it would be too hard skill wise for new gen gamers who wanna play w+fire run spam fps games like mw2/3/ghosts etc.
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Re: competitive FPS future?
http://steamcommunity.com/sharedfiles/f ... d=92955708
Looks decent. Not sure if it'll be good enough or gain enough steam (heh heh) to ever become popular. Interesting though.
Looks decent. Not sure if it'll be good enough or gain enough steam (heh heh) to ever become popular. Interesting though.
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Re: competitive FPS future?
Joshinator wrote:http://steamcommunity.com/sharedfiles/f ... d=92955708
Looks decent. Not sure if it'll be good enough or gain enough steam (heh heh) to ever become popular. Interesting though.
![Image](http://sears.nineteeneleven.org/gif/azn-serious.jpeg)
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Re: competitive FPS future?
Sears wrote:Joshinator wrote:http://steamcommunity.com/sharedfiles/f ... d=92955708
Looks decent. Not sure if it'll be good enough or gain enough steam (heh heh) to ever become popular. Interesting though.
![Image](http://25.media.tumblr.com/tumblr_m0rwd91p4U1r0slboo1_500.gif)
Re: competitive FPS future?
I have been playing a few BF4 scrims and watch streams from ESL matches and there's just one class and weapon you see.
Assault with the ACE 23
Because it's the 'best gun in the game'. In BF3 we had the same thing, people only used the M16A3 because it was the best(and easiet) gun to use.
Playing BF3 got quite boring, 'another guy with a M16A3 with 100000000x Service stars(You gain 1 server star for every 100kill with a weapon)
Thanks to the awful netcode/hit registration in Bf4 it can be impossible to snipe and the LMGs are AWFUL when hipfiring and on medium/long distances.
The Engineer class have such a weak role in 5on5 Domination. What are you supposed to do with mines, RPGs and other rockets when there's no vehicles and aircraft?
DICE definately need to work on the game to make it better for competitive gameplay.
Assault with the ACE 23
Because it's the 'best gun in the game'. In BF3 we had the same thing, people only used the M16A3 because it was the best(and easiet) gun to use.
Playing BF3 got quite boring, 'another guy with a M16A3 with 100000000x Service stars(You gain 1 server star for every 100kill with a weapon)
Thanks to the awful netcode/hit registration in Bf4 it can be impossible to snipe and the LMGs are AWFUL when hipfiring and on medium/long distances.
The Engineer class have such a weak role in 5on5 Domination. What are you supposed to do with mines, RPGs and other rockets when there's no vehicles and aircraft?
DICE definately need to work on the game to make it better for competitive gameplay.
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Re: competitive FPS future?
Why are we under the impression that DICE was intending for BF4 to be a major esports title? Pretty sure they were going after pubbers who want to do crazy shit and see things blow up as per usual.
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Re: competitive FPS future?
Yeah, I haven't played any Battlefield games in a while, but I never thought of them as a competitive sort of series. It just works really well as a crazy pub game where funny shit happens.Sears wrote:Why are we under the impression that DICE was intending for BF4 to be a major esports title? Pretty sure they were going after pubbers who want to do crazy shit and see things blow up as per usual.
Still sucks the guns aren't balanced well, though.
Re: competitive FPS future?
Have to agree or most of it, except, Famas is in my opinion the best gun. If you learn to control the recoil on it, and with the black/white IR scope, long rage combat is easy. And close range is also easy due to the AMAZING hipfire and the rate of fire.nhoj wrote:
Assault with the ACE 23
Thanks to the awful netcode/hit registration in Bf4 it can be impossible to snipe and the LMGs are AWFUL when hipfiring and on medium/long distances.
The Engineer class have such a weak role in 5on5 Domination. What are you supposed to do with mines, RPGs and other rockets when there's no vehicles and aircraft?
DICE definately need to work on the game to make it better for competitive gameplay.