Updated Merdilla

All things KTP League.
acetamino
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Updated Merdilla

Post by acetamino »

This version will be used Week 6 of Season 31

http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar

This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"

Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes
knockout
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Re: Updated Merdilla

Post by knockout »

Image
acetamino
Posts: 925
Joined: Sat Jan 29, 2011 5:03 am
Location: Burlington
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Re: Updated Merdilla

Post by acetamino »

bumping for the main page
k4b00m
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Re: Updated Merdilla

Post by k4b00m »

I'll take a look, glad to see you are still working on it ace.
greetz
Posts: 431
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Re: Updated Merdilla

Post by greetz »

I still think the room on the heavy side of the map where you run up the stairs into a open courtyard is so silly no offense. I would just close that off. and I would make the exit on the left side of the axis spawn like a doorway that is open , its a bit of a hassle to have to worry about that when your allies that like 2 guys can be over there.
Relaxennnnnnn
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Re: Updated Merdilla

Post by Relaxennnnnnn »

I wanna play that in TPG euro. I liked merdilla already
CraftyDus
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Re: Updated Merdilla

Post by CraftyDus »

really good map.
Image
Blrsm
Posts: 70
Joined: Sun Nov 20, 2011 6:20 pm

Re: Updated Merdilla

Post by Blrsm »

I really enjoyed the updates to it. I was 12manning it and running through it not knowing the changes, but i stopped getting stuck on random things, and shit just wasn't in the way. Thanks for removing the sandbag from double doors, i used to bitch about it soo much.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one. :D
Thanks for still being active at making maps for this game. :D I know now from personal experience, it takes time. And lots of it.
rehpyc
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Re: Updated Merdilla

Post by rehpyc »

Bridge very much resembles merderet, yet you took out the Axis' route to right side bridge from spawn? Makes sense.
SpoonIsBad
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Joined: Fri May 27, 2011 3:31 am
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Re: Updated Merdilla

Post by SpoonIsBad »

ss or it didn't happen.
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