Updated Merdilla
Updated Merdilla
This version will be used Week 6 of Season 31
http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar
This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"
Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes
http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar
This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"
Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes
Re: Updated Merdilla
bumping for the main page
Re: Updated Merdilla
I'll take a look, glad to see you are still working on it ace.
Re: Updated Merdilla
I still think the room on the heavy side of the map where you run up the stairs into a open courtyard is so silly no offense. I would just close that off. and I would make the exit on the left side of the axis spawn like a doorway that is open , its a bit of a hassle to have to worry about that when your allies that like 2 guys can be over there.
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Re: Updated Merdilla
I wanna play that in TPG euro. I liked merdilla already
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Re: Updated Merdilla
really good map.
![Image](http://i.imgur.com/f07cO.jpg)
![Image](http://i.imgur.com/f07cO.jpg)
Re: Updated Merdilla
I really enjoyed the updates to it. I was 12manning it and running through it not knowing the changes, but i stopped getting stuck on random things, and shit just wasn't in the way. Thanks for removing the sandbag from double doors, i used to bitch about it soo much.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one.![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks for still being active at making maps for this game.
I know now from personal experience, it takes time. And lots of it.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks for still being active at making maps for this game.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Updated Merdilla
Bridge very much resembles merderet, yet you took out the Axis' route to right side bridge from spawn? Makes sense.
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Re: Updated Merdilla
ss or it didn't happen.