Support this game! We are working with the devs to introduce more HL1 movement mechanics, but it's a slow process. They know what's wrong with the game and want to fix it... Yes, they are actually specifically focusing on improving the game for competitive players right now.
Comes out on the 26th of this month!
Excerpt taken from:
http://steamcommunity.com/games/454350/announcements/
"Sound
Sounds will be one of the most important areas of improvement over the coming months. Sound in an online FPS is a complex beast and we will continue to improve our sounds until our full release.
Weapon fire polish - We want to add more pop to our weapon sounds and improve the overall feeling of satisfaction when firing.
Spacialization and Occlusion - Because our sounds exist in 3D space there are many quirks we need to polish to make sure the sound attenuation is natural.
Shot and Hit feedback - We want to improve the feedback of scoring hits/kills on other players and vice versa. A preliminary version of this should be making its way into the game soon for testing.
Voiceover - We aim to have a basic version of American and German voice commands soon after EA launch.
Ambience - up until now a lot of our maps have been dead silent, we are adding subtle ambient noises to make it feel more like a war, though you will be able to disable these noises should you wish.
VOIP - Unfortunately our game engine does not currently have native support for VOIP, we will be working with third party providers to get VOIP in DoW as soon as we can.
Animations
In the Animation arena we’ve established a robust locomotion system but the animation asset quality is no where near final and a lot of updates are planned after the EA launch for an 'Animation V2' update.
We want to improve our core locomotion and also make weapon actions more detailed with the goal of making it easy to spot what a specific class on the battlefield is doing.
We also plan to improve the posture and rigging of our players to look more natural when moving.
Characters
One major area of priority for us right now is player visibility. We want to make it easier to pick people out on our maps, especially at distance. We plan to start by tweaking the character models themselves as well as textures and lighting in key areas of our maps.
Competitive Mode / Matchmaking
Having played organized 6v6 scrimmage matches during the course of testing, we know competitive play is a blast and a completely different experience from 16v16. We want to make it easier to get a 6v6 pickup game and play under a competitive ruleset.
Making a matchmaking system is a significant effort, but we've always kept it in mind. Realistically we see the competitive side of DoW evolving over time in 3 main stages
1. Create a pre-configured 6v6 mode for server admins
2. Create a matchmaking system for players or groups to find 6v6 matches
3. Implement a CSGO style competitive ranking system to facilitate more even matches"